What each term means in this version of the game. These definitions follow the English rulebook. Printed card abilities take precedence over general rules.
- Activate ability
- Use the special effect of a card in play during your Action Phase, unless the card specifies another time.
- Basic Recruit
- A Villager assigned to a Basic Recruit card, which grants it abilities. You may play 1 Basic Recruit per turn; read its card for effects and restrictions.
- Bribe the Dragon
- After paying tribute, pay 1 extra food or sacrifice 1 additional Villager so the dragon eliminates a Villager or Animal in an opponent’s kingdom. This is optional, once per turn, within FEED THE DRAGONS.
- Cemetery
- Villagers who have been eliminated or sacrificed and are no longer in your kingdom. Each player has an independent Cemetery.
- Chain Resolution
- When abilities or reactions form a chain, resolve them in reverse order: the last one added resolves first.
- Continuous effect
- An ability that remains active while its card is in play. It stops applying when the card is eliminated or discarded.
- Control
- Have an active card in your kingdom. Controlling a Recruit means it is part of your kingdom.
- Deck
- The pile of cards that have not yet been drawn.
- Discard
- Send a card from your hand to the discard pile.
- Discard Pile
- The pile where cards that have been played or discarded are placed.
- Dismiss
- During the Final Phase, unassign up to 1 Villager from its Recruit card. Discard the card and keep the token in your kingdom as a Peasant. This does not eliminate or sacrifice the Villager.
- Eliminate
- Destroy a card in play and place it in the discard pile. Eliminating and sacrificing are different actions.
- Faction
- A Mythical Recruit’s affiliation or loyalty. You may control multiple Mythical Recruits only if they share the same Faction and have different names; sacrifice those that do not match.
- Hand limit
- Keep no more than 5 cards in hand during the Discard step of the Final Phase, unless a card changes the limit. Bardo increases it to 7.
- Immunity
- Protection from effects of the kind the card is immune to.
- Kingdom
- Your play area, containing your Villagers and Animals. An ability that affects you also affects your kingdom.
- Mythical Recruit
- A Villager assigned to a Mythical Recruit card, which grants a special ability. You may play 1 per turn. Multiple may coexist only if they share a Faction and have different names.
- Paying for food
- To generate food with an Animal or Villager, sacrifice it. A tapped Animal cannot be sacrificed. Read the card for its food bonus and any additional costs.
- Peasants
- Villagers who have not been recruited, also called Commoners. Their tokens are not assigned to Recruit cards and have no Recruit abilities.
- Play a card
- Use a card from your hand: place it in your kingdom, or use its effect and send it to the discard pile, as with an Event or Reaction.
- Played card
- A card placed in the kingdom or whose effect was used from the hand. A card entering play through another card’s effect does not count as a played card.
- Recruits
- Both Basic and Mythical Recruits. They remain Villagers. This English rulebook allows 1 Basic Recruit and 1 Mythical Recruit to be played per turn.
- Remove from the game
- Set the card aside from the match. It cannot be used or recovered by any effect.
- Sacrifice
- Give up cards in play to pay tribute, generate food, or pay for a game action that requires it, sending them to the discard pile. Sacrificing is different from eliminating.
- Tapped Animal
- A wounded or newborn Animal that must grow. It has no abilities and cannot be sacrificed.
- Tribute to the Dragon
- Pay 1 food or sacrifice 1 Villager during the Tribute Phase, within FEED THE DRAGONS. Resolve tribute before the optional bribe.
- Turn Order
- When an ability requires every player to perform an action, resolve it clockwise.
- Untapped Animal
- An adult Animal with abilities that can be sacrificed for the food bonus on its card.
- Villagers
- All your Peasants (Commoners), Basic Recruits, and Mythical Recruits. Recruiting changes a Villager’s role without increasing your population.